For my final University project, I've been creating environment assets, props and textures for my team's game called 'Magical Mischief'. Here I have created a small scene, separate from the game with the study's assets.
I created a basic blockout in Unreal, before moving onto Maya to model all the assets, for texturing I used Designer/Painter, before rendering the scene in Unreal Engine again. I used the Niagara system, 'Hanging Particulates', for the light orbs.
The textures I created for the environment are compiled here: https://www.artstation.com/artwork/a0wQNR