Study

For my final University project, I've been creating environment assets, props and textures for my team's game called 'Magical Mischief'. Here I have created a small scene, separate from the game with the study's assets.

I created a basic blockout in Unreal, before moving onto Maya to model all the assets, for texturing I used Designer/Painter, before rendering the scene in Unreal Engine again. I used the Niagara system, 'Hanging Particulates', for the light orbs.

The textures I created for the environment are compiled here: https://www.artstation.com/artwork/a0wQNR

With magic orbs, used the Niagara system, 'Hanging Particulates'

With magic orbs, used the Niagara system, 'Hanging Particulates'

Assets range from 200 tris to 6k tris

Assets range from 200 tris to 6k tris

Assets range from 312 tris to 5k tris

Assets range from 312 tris to 5k tris

Assets range from 296 tris to 4k tris

Assets range from 296 tris to 4k tris

Walls: 1k - 8k tris
Added divisions for weight painting

Walls: 1k - 8k tris
Added divisions for weight painting

Walls: 2k - 9k
Added divisions for weight painting

Walls: 2k - 9k
Added divisions for weight painting